WYNNE CHAN
In what can only be described as a testament to the enduring human capacity for self-importance, I have managed to convince several reputable organizations to let me loose upon their digital products. Armed with an almost pathological need to make things "user-friendly" and an extensive collection of black turtlenecks, I lead design teams through the labyrinthine process of turning business requirements into something that won't make people throw their phones across the room.
My leadership focus is on shaping product strategy and coaching teams, though I occasionally roll up my sleeves to keep my design skills sharp (and to remind myself why we need so many variants in our component library). I've developed a particular talent for translating between the distinct vocabularies of Product, Engineering, Marketing, and Design, finding the common ground where business goals meet user needs and technical possibilities.
I guide design managers through the art of scaling their teams while preventing burnout, and mentor designers in their journey from pixel-perfectionists to strategic leaders. Through some miracle, I've managed to maintain the precarious balance between business metrics and human needs, all while preventing the complete collapse of cross-functional relationships when Engineering asks why we need "so much whitespace."
What follows is a journey of my experiences.
EXPERIENCE
Principal
Studio Chan, 2024 - Present
Head of Product
Kumospace, 2022 - 2024
VP of Product Design
Paperless Post, 2013 - 2022
Product Lead
Sonar, 2011 - 2013
Product Designer
LimeWire, 2009 - 2010
Web Designer
Songkick, 2007 - 2008
Designer
Getty Images, 2007
Designer
WireImages, 2005 - 2007
TALKS
01
Product Design (2019)
The Product School
02
Design Process (2019)
Columbia Business School
03
Design Driven: A Conversation with Product Designers (2014)
CONTACT
Gmail